#pragma once
#include "Object.h"


class IlluminatedObject :
	public Object
{
protected:
public:
	IlluminatedObject(void);
	~IlluminatedObject(void);
	virtual int Load(char* file_nfg, char* file_tga, char* file_normal_tga, Vector3 light_pos);
	virtual void Draw( ESContext *esContext, Camera * camera);
	virtual void Update ( ESContext *esContext, float deltaTime);
};
